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Mummy lords were a form of undead that rose from the remains of particularly powerful and evil beings. Mummy lords often resembled other mummies, but retained the regalia and weaponry they carried in their former life. Many mummy lords were especially powerful spellcasters, often raised as guardians for the resting place of whomever they served in life. They could inspire utter despair in the.


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The mummy can use its Dreadful Glare and makes one attack with its rotting fist. Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot.


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Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist. Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot.


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The mummy can use its Dreadful Glare and makes one attack with its rotting fist. Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) bludgeoning damage plus (3d6)necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot.


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Centaur Mummy - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. Reference.. If the target can see the mummy, the target must succeed on a DC: 12 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same.


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The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession. These D&D 5E Free.


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Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist. Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot.


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Mummy Names. As a mummy, they keep names simple: they have aboundance of a's, e's and i's and usually use strong sounds like k's, f's and n's. They give themselves a name after they awake as mummies. Male: Nefer, Thoutmos, Ankanon, Kamehd, Sashta Female: Ankara, Akana, Teferi, Nefer, Isis.


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Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared: Cantrips (at will): sacred flame, thaumaturgy. 1st level (4 slots): command, guiding bolt, shield of faith.


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The Mummy Lord. Add the Negative Energy Flood (which creates Mummies instead of Zombies if it manages to kill a character) and Abi-Dalzim's Horrid Wilting (only able to use it once) to the Mummy Lord's prepared spell list. In addition, let's bump those hp to the max possible for a longer, more intense combat (13*8+39=143). The heart and the treasure


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Mummy - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki.. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC: 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more.


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Mummies were undead creatures created from a preserved mummified corpse animated by the dark gods of the desert. The most common mummy appeared as a humanoid creature, wrapped in old strips of linen, damaged by rot and age. However different types of mummified creatures existed. They stood somewhere between 5 feet (1.5 meters) and 7 feet (2.1 meters) tall. Many mummies carried a distinct aroma.


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By Alan McCoy from Dungeons & Dragons: Fundamentals. How to build challenging encounters against a Mummy. Note: This has been prepared utilizing only the 5E Core Rules. The Mummy can be found in the Monster Manual pages 227 - 229. Additional and invaluable information (can be found in the 2E sourcebook:


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The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared: Cantrips (at will): sacred flame, thaumaturgy. 1st level (4 slots): command, guiding bolt, shield of faith.


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So, yeah, mummy lords.This is a totally different league of monster from your rank-and-file mummy—and the power difference between a mummy and a mummy lord is much wider than that between an orc and an orc war chief, a hobgoblin and a hobgoblin warlord, or a gnoll and a gnoll Fang of Yeenoghu.Mummy lords are bosses on par with adult dragons and tougher than giants.


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A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart. Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks).