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Meteor Swarm is the king of damage spells. 40d6 damage kills anything with 70 or less hit points, regardless of save, and typically kills things with up to 140 hit points.. 5e Spells. Meteor Swarm 5e. May 20, 2022. Meteor Swarm: The Nuclear Option. Usable By: Sorcerer, Wizard. Spell Level: 9. School: Evocation. Casting Time: 1 action.


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Meteor Swarm. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as.


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From Player's Handbook, page 259. 9th-level evocation Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6.


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Meteor swarm was an incredibly powerful, spectacular, and destructive arcane spell. After the Year of Wild Magic, 1372 DR, on casting the meteor swarm spell, four meteors each some 2 feet (0.6 meters) wide were launched from the caster's hand. They flew in straight lines to their targets, leaving trails of fiery sparks behind them. The target could be a location or a creature, and more than.


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Meteor Swarm. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as.


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Meteor swarm | Spells | D&D 5e Spellcaster Helper | RPGist meteor swarm 9th-level evocation casters : sorcerer wizard casting time : 1 actions range : 1 miles components : V S duration : 1 minutes Blazing orbs of fire plummet to the ground at four different points you can see within range.


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The Core Rules: Meteor Swarm in D&D 5e. Meteor Swarm is described in the Player's Handbook (PHB) as a spell that "creates four 40-foot-radius spheres of fire, blazing from a point you choose within range." This concise description encapsulates the spell's destructive nature and its potential for devastation.


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Meteor Swarm is an ultra-powerful and highly effective spell that metes out meteor loads of damage. We've provided the official spell description from the 5e Player's Handbook below for reference purposes and clarity. Meteor Swarm LEVEL: 9th CASTING TIME: 1 Action RANGE/AREA: 1 mile COMPONENTS: V, S DURATION: Instantaneous SCHOOL: Evocation


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Meteor Swarm. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as.


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Meteor Swarm is a spell that's available as of level 9, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'


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Meteor Swarm - DND 5th Edition Meteor Swarm Source: Player's Handbook 9th-level evocation Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within range.


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Meteor Swarm Ready to play? Build unlimited D&D characters Create Now Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners.


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Meteor Swarm. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as.


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Meteor Swarm. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as.


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Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.