ENGINEERING and TECHNOLOGY MANAGEMENT Seminar 16/02/2019 Dr. Adnan Veysel Ertemel
esteemed colleague Adnan Veysel Ertemel, Ph.D. is one of the studies to be the first in its kind, complementing concepts such as neuromarketing in the field of marketing science. Laying particular emphasis on behavioral psychology that has recently become prominent in the marketing science, Illusional Marketing explains
Seminar 07/12/2019 Dr. Öğr. Üyesi Adnan Veysel Ertemel BOĞAZİÇİ UNIVERSITY ENGINEERING and
Adnan Veysel Ertemel Associate Professor of Marketing at Istanbul Technical University | Director of ITU Entrepreneurship Center (Ginova) | Growth Operations Consultant | Digital Marketing,.
Adnan Veysel Ertemel Koray İnan ile Satış 4.0 Dünyası ST Endüstri Radyo
Adnan Veysel Ertemel Istanbul Commerce University; Bahcesehir University Ahmad Ammoura affiliation not provided to SSRN Date Written: March 12, 2019 Abstract
Adnan Veysel ERTEMEL PhD Istanbul Ticaret University, Istanbul Department of Business
Yüksek Lisans BOĞAZİÇİ ÜNİVERSİTESİ MÜHENDİSLİK VE TEKNOLOJİ YÖNETİMİ (YL) (TEZSİZ) (İÖ) 2001 / 2004. 1999. Yazılım Mühendisi Turkcell İletişim Hizmetleri A.S. 1999 / 2002. 1996. Lisans YILDIZ TEKNİK ÜNİVERSİTESİ BİLGİSAYAR MÜHENDİSLİĞİ BÖLÜMÜ 1996 / 2000. Doç. Dr. Adnan Veysel Ertemel , Adnan Veysel Ertemel.
Uluslararası Ticaret Bölümü Öğretim Üyesi Doç. Dr. Adnan Veysel Ertemel Oyun Teorisini Anlatıyor
2023-03-09 | Journal article DOI: 10.1371/journal.pone.0282676 Contributors : Akin Menekse; Ibrahim Badi; Adnan Veysel Ertemel; Hatice Camgoz Akdag; Ali Gorener Show more detail Source : check_circle Crossref grade Preferred source ( of 2) Smartphone Addiction Assessment Using Pythagorean Fuzzy CRITIC-TOPSIS Sustainability
ENGINEERING and TECHNOLOGY MANAGEMENT Seminar 16/02/2019 Dr. Adnan Veysel Ertemel
Istanbul Teknik Üniversitesi - Cited by 709 - Digital Marketing - Entrepreneurship - Blockchain - Technology Addiction - E-Commerce
Seminar 07/12/2019 Dr. Öğr. Üyesi Adnan Veysel Ertemel BOĞAZİÇİ UNIVERSITY ENGINEERING and
Assoc. Professor of Marketing • Digital Transformation • Digital Marketing • #illusionalmarketing • #illüzyonelpazarlama • #technologyaddiction
Seminar 07/12/2019 Dr. Öğr. Üyesi Adnan Veysel Ertemel BOĞAZİÇİ UNIVERSITY ENGINEERING and
945 The Importance of Unconscious Mind for Consumer Engagement in the Digital Age: A Model Proposal Adnan Veysel Ertemel1 Keywords: Brand Strategy, Storytelling, User Experience, Gamification.
Yrd. Doç. Dr. Adnan Veysel ERTEMEL ile Teknoloji Bağımlılığı Üzerine YouTube
2.1.1 Online flow state . Online flow state, on the other hand, can be defined as a totally absorbing, fully engaging online experience state [16, 17].It can be described as a multidimensional construct that encompasses sense of being in control, intrinsic enjoyment, sense of time distortion and tele-presence [].Online flow can occur in various online activities including but not limited to e.
Doç. Dr. Adnan Veysel Ertemel’in konuk olduğu ‘Girişim Dolu Amerika Argecon™ Kurumsal
Mustafa Emre Civeleka, Adnan Veysel Ertemelb Abstract: This paper attempts to clarify the underlying mechanism behind purchase decision on B2C e-commerce web sites.
Seminar 07/12/2019 Dr. Öğr. Üyesi Adnan Veysel Ertemel BOĞAZİÇİ UNIVERSITY ENGINEERING and
Dear Dr. Adnan Veysel Ertemel, We're pleased to inform you that your manuscript has been judged scientifically suitable for publication and will be formally accepted for publication once it meets all outstanding technical requirements. Within one week, you'll receive an e-mail detailing the required amendments.
Seminar 07/12/2019 Dr. Öğr. Üyesi Adnan Veysel Ertemel BOĞAZİÇİ UNIVERSITY ENGINEERING and
Adnan Veysel Ertemel. Istanbul Commerce University; Bahcesehir University. Date Written: March 12, 2019. Abstract. This paper attempts to clarify the underlying mechanism behind purchase decision on B2C e-commerce web sites. Research question of the study is to investigate the interaction between brand equity, perceived value and purchase.
Dijitalleşmeye Stratejik Bakış 2 Dr. Adnan Veysel Ertemel Bira, Eğitim, Bilgi
1.1.1. Gamification . Gamification can be described as the use of game design features in non-game contexts [].Through a gamified process, game elements and mechanics like achievements, progress bars, badges, leader boards, levels and points are employed to engage users [].In the context of marketing, gamification refers to a new marketing strategy that aims at changing the consumers.
Dijital Çağda İllüzyonel Pazarlama
ISRCTN 13212899, date of registration June 22, 2017.
Adnan Veysel Ertemel LinkedIn’de startup
Adnan Veysel Ertemel Int J Environ Res Public Health Free PMC article doi: 10.3390/ijerph17072471. Istanbul Commerce University, Faculty of Business Administration, International Trade Department, Istanbul 34445, Turkey. Istanbul Medipol University, Faculty of Humanities and Social Sciences, Psychology Department, Istanbul 34810, Turkey. PMC7177352
Seminar 07/12/2019 Dr. Öğr. Üyesi Adnan Veysel Ertemel BOĞAZİÇİ UNIVERSITY ENGINEERING and
Ertemel, Adnan Veysel, IllusionalMarketing: The Use of Storytelling User Experience and Gamification in Business (April 2, 2021). Available at SSRN: https://ssrn.com/abstract=3818520 or http://dx.doi.org/10.2139/ssrn.3818520 Download This Paper Open PDF in Browser